<S+S4EVR> Danny_boi
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« on: March 25, 2008, 05:01:01 PM » |
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From rigsofrods.blogspot.com/
New features:
* Turbojet physics: includes a superb Mig-25 made by Adeodat to illustrate this. And checkout the optional heat haze effect if you have a good video card... Airbrakes physics are also added to tame the beast. * Large terrains: you can make terrains as big as 327 km x 327 km. A 100 km x 100 km terrain is included, which is 1:1 scale of the Grenoble region (France). Perfect for airplanes! * A new physics operator that allows to rigidify beams where trussing is difficult or impossible. Useful for landing gears and other complex and delicate structures. * Improved cameras: better chasing camera, better fixed camera for airplanes, better inside camera (btw, some modders got the wiki wrong and this breaks the new inside camera - check if your "camera" statement follows the wiki specifications). You can also specify rigidity parameters for internal camera. * Mesh wheels: the ultimate wheels graphics quality is now possible. A cool Dodge Charger beta version by Bonehead demonstrates its use. More to come later in this department... * Night maps (beta), to be used in Caelum mode, and changing the time to night time. * A new, textured character by kevinmce, with more to come later... * A monorail by Thomas, a formula one by Akoss, über cool foaming Panther firefighting vehicles by Lenni, oh my!
Optimizations:
* Maps and vehicles loading cache: this will reduce loading time to almost nothing. Note that the first time you will start RoR after installing it, it will build the cache, and this will take some time, so don't panic at the black screen and let it finish. The next starts will be faster. * Texture compression: massive switch to the DXT compressed textures. This saves tons of video memory, and now RoR runs easily on a video card with 128MB of VRAM. Modders are encouraged to use this format too for their releases. See the wiki. * Simplified configurator.
Bugfixes:
* Less shaking overall. Now the only shaking you will see is either in very large terrains (we are looking at it), or for vehicles that have a physics stability issues (lightly built frames or link resonance) * Various bugfixes...
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